China Gunman
William Kirsch, American adventurer in northern China during the last years of the Manchu empire, quarrels with a German noble and officer of the East Asian Marine Detachment, setting off a personal and bloody conflict that follows him from Peking and the port city of Tientsin and beyond the Great Wall deep into the often wild and untamed plains of Mongolia and escalates to a final showdown amid the greater chaos and bloodshed of China in revolution.
Available at Amazon.com
Hunter of the East and Other Stories
A collection of eight short stories blending fantasy, science-fiction, and historical fiction. All are previously published and collected under one cover for the first time.
Available at Amazon.com
Crossed Swords
Roleplaying in the Age of The Three Musketeers
Revised Edition
Dastardly plots and dangerous rivalries...
The year is 1625. France is ruled by the young King Louis XIII, who is both pious and cruel. The king is sometimes cleverly bullied and often manipulated by the scheming first minister of France, Cardinal Duc de Richelieu. Queen Anne of Austria, both ignored and resented by her husband the king, fears she will prove to be an expendable chess piece on Richelieu’s board of intrigues. Indeed, with Richelieu’s spies and informants seemingly everywhere, plots and betrayal are a constant menace to those who do not capitulate to Richelieu’s command.
Into the thick of this plague of plots boldly strides our dashing heroes, many of whom wear the king’s tabard; all are wary of the cardinal’s influence over their king—a brave few have drawn steel to contest who is the true master of France by challenging soldiers of another élite company, the Cardinal’s Guards...
Crossed Swords is a complete role playing game which provides all the rules needed to play heroes in 17th century France. Each player needs only a single D10 and the guidance of a game master to delve into exciting adventures against the enemies of France, or perhaps enemies closer to home...
Available at DriveThruRPG.com
Set Europe Ablaze
Roleplaying the Heroes of the Clandestine Services in World War II
In 1939 Hitler thrust war and all its horrors upon the nations of Western Europe. By May 1940 Great Britain alone stood defiant against Nazi aggression. Neville Chamberlain, all pretense of appeasement gone, addressed the War Cabinet: “A new organization shall be established forthwith to co-ordinate all action, by way of subversion and sabotage...” and thus SOE was born.
Early in 1941, President Roosevelt instructed William Donovan to develop a US intelligence service based on Britain’s Secret Intelligence Service and SOE, a service that would soon come to be known as the OSS.
Clandestine agents, both men and women, complete one of the most rigorous training programs of the war. Their style of fighting is unorthodox and ungentlemanly—and ruthless; it has to be, for agents often face terrible odds and are always outnumbered in their lonely battle against fascist tyranny. They strike at enemy communications, transportation, and supply targets as well as enemy morale to satisfy a directive originally given by Winston Churchill to the men and women of SOE to “Set Europe ablaze!”
Set Europe Ablaze is a complete role playing game which provides all the rules needed to play clandestine agents in World War II. Each player needs only a single D10 and the guidance of a game master to delve into exciting missions behind the lines of occupied Europe or within the borders of equally dangerous “neutral” nations as they fight a secret war against the evil of fascist oppression.
Available at DriveThruRPG.com
Set Europe Ablaze: Missions
Roleplaying the Heroes of the Clandestine Services in World War II
“A new organization ... to co-ordinate all action, by way of subversion and sabotage, against the enemy overseas...”
The Special Operations Executive (SOE) became a functional, fighting force in mid-1941, after many months of grueling training and preparation—just in time for the assembled team, Codename: Revenant, commanded by Major Callum Baldwin (or a team of clandestine heroes created by the players), to take on it’s first assignment against the enemies of Great Britain and its allies.
Set Europe Ablaze: Missions presents a trio of fully developed adventures set in the desperate months of 1941—a time when Britain faced the spectre of failure and defeat on every front. Will your heroes achieve victories, as small as they may be, in their unconventional war from within?
Set Europe Ablaze: Missions requires the use of Set Europe Ablaze, a ONE 10 SYSTEM roleplaying game.
Available at DriveThruRPG.com
Wild West Adventure!
Roleplaying in the Imagined West
"There is no law, no restraint in this seething cauldron of vice and depravity."
–The New York Tribune describing Abilene, Kansas
Role play larger-than-life heroes in the postbellum West as they appear in dime novels, comic books, and movies and television series from the golden age of the western, be they cowboys, soldiers,lawmen, gunslingers, men of the professions, native Indians, ladies from influential families or soiled doves—all of whom are trying to carve out a life for themselves in the untamed West or helping the downtrodden battle against men of power and villainy in an often lawless land.
Wild West Adventure! is a complete role playing game which provides all the rules needed to play noble heroes, or perhaps flawed heroes, of the old West. Each player needs only a single D10 and the
guidance of a game master to delve into exciting adventures battling corrupt railroad men, greedy cattle rustlers, train robbers and stage holdup men, raiding Indians, or pillaging bandits. Perhaps John
Wayne best described the heroes of the wild West when he said, “Courage is being scared to death... and saddling up anyway.”
Available at DriveThruRPG.com
AUTHOR AND GAME DESIGNER
James Brian King